Stillmere

Sound the icehold the lineknow when to stop

A quiet night of memory & nerve · iOS 16+

Two Breaths, One Night

Every session is a memory puzzle and a test of nerve, back to back.

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Sound the Ice

Nine augered holes flash a growing sequence — two, then more, up to a full nine. Echo it back in order. The deeper you reach, the richer the lie you open below.

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Hold the Line

A slow tug starts a strain gauge. Hold to draw in, release for slack, and keep the tension in the safe band. Too tight frays the line; too loose and it slips away.

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Know When to Stop

Every haul wears your line thin. Keep what you have and head in — or push for one more against the cold, and hope the line holds.

The Long Night

Thin water gives up little. A steady lie runs honest. A teeming lie is where the rare ones hide — the pale moonpike, the frost sturgeon, the ghost zander — but they fight hardest and grind your line to nothing.

A snapped line still keeps everything already in your creel. The whole game lives in one quiet question: is it worth one more?

Reed Perch Pale Whitefish Moonpike Frost Sturgeon Cold Burbot Ghost Zander Sunken Boot Silver Roach Old Lantern

Back at the Lodge

Trade the takings from your haul for a deeper game.

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Six Rigs

From a hand-me-down reed rod to the aurora rig — more line strength, a wider safe band, a keener eye for the rare ones.

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Upgrades

Tune the rig you love across three tracks: line strength, steady grip and keen eye.

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Boons

Mend kits to push further, luck lures, steady weights, and echo glass to hear the sequence again.

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Tidings & Coldmarks

A fresh task each day, sixteen coldmarks to earn, and every outing written into your log.